SPL Curriculum

Cybernetic Urbanism

Designing Strategic Structures and/or Infrastructures for the Tokyo 2020 Olympics as long-term Urban Catalysts 

Contents

  • Context
  • Modules
  • Schedule
  • References

CONTEXT

After the explosive spread of personal computers since the late nineties, Information and Communication Technology (ICT) has redefined the border between human and “machine” in a drastic way. We cannot think of our life without cellphones and Google search any more; in other words, the way humans perceive, recognize, and question “reality” has become highly hybridized with ICT. Expanding upon this point of view, such symbiotic hybridizations of human and “machine” are happening on every level of our daily lives, not merely in our Google searches. The computational algorithm running behind these “machines”(ICT) has highly procedural consistency as a system and has potential to deeper impact human thinking than all other “machines” in history.

What if we shift this recognition to our urban environment (as humans) and informational/logistical/energy infrastructure driving the city (as machines)?

The hyper-cybernetic universe of the twenty-first century requires a wholesale re-evaluation of our relationships to and amongst labor (human resources), materials (natural resources), and finances (capital resources), subsumed in all levels of decision-making processes embedded in neoliberal capitalism. Ultimately manifested in various modes of urban scenarios and commodified moments, invisible yet quantifiable “flows” sustain unyielding control over our daily lives. Let us extract latent material – both intellectual and physical – from the chaos of information cosmos insofar as to offer architects tools to formulate urban, organizational, and formal strategies that are catalyzed instantaneously by a periodic event, such as the Olympic Games, but has long-lasting consequences well after.

OBJECTIVE

To explore the hybrid condition of sustainable, ecological processes coupled with the imminent search for a newfound theoretical design strategy. Use of computation to bridge Material Flow-based / Statistic Network-based urban strategy and Architectural/Spatial Design.

OUTPUT

This studio seeks to produce a tripartite result: 1) urban strategy; 2) organizational protocol; and, 3) formal prototype. Each has a parallel context: A) Tokyo Olympics; B) Highly distributed network; and, C) Formal manifestation based on the concept of “Incongruency.” The design proposal, as such, can be summated as a temporary or permanent structure for the Tokyo 2020 Olympics in the form of – but not limited to – a public space, infrastructure, or intervention networked to an existing structure. The program(s) within the proposal should be inherently hybridized or poly-programmatic.

MODULES

1st Semester : Foundations

>1st Phase-A: Urban Material Analysis Workshop, 4 weeks

Students will form a team of two people to explore two parallel topics:

  1. Find characteristic materials related to the Olympics & visually and quantitatively illustrate its material cycle in an urban network.
  1. Find characteristic material related to the Olympics & visualize spatial distribution of it in urban spaces either on a micro or macro scale.

>1st Phase-B: Fabrication Workshop, 3 weeks

As an extension of a first phase workshop, students will propose three proposals, distinct in scale and organization, of how a material can form a structure which has some spatial quality in or around it.

Proposals should include at least;

-one proposal of a new and independent structure from an existing urban context

-one proposal to replace existing urban elements with the proposed structure

-one proposal to modify or mutate existing urban elements with the proposed structure

**link of 1st Phase –A and B to CU tutorials :

➢Measure(Quantify) and digitize the elements with hybridized use of 3D scanning, photos, GPS, hand drawing on a map, general measurement devices (length, weight, temperature, wind, humidity, etc.), statistical data from field research, Google search, and more. [A]

➢Analyze the digitized elements in a digital environment to recognize and extract potential inputs out of them for form generation. [B]

➢Produce a set of algorithms based on the analysis above using the set of inputs extracted from the digitized urban elements. [B]

>1st Phase-C: Scenario Production workshop, 3 weeks

As an extension of the two preceding workshops, students will construct a scenario of how material flows in and out of a city in relation to the Olympics and visually and quantitatively illustrate it.

>Thesis-Prep

Simultaneously, as material ecology is being mapped, the individuals and teams will start to formulate the first draft of their respective thesis-prep statements. As it is a first draft, the thesis-prep statements need not be final, but rather a serious investigation into how the students aim to contribute to architectural or urban discourse. The first draft package shall include a concise one A4 page statement, a site documentation, and beginnings of programming.

2nd Semester : Design Development / Scenario Movie Production

Parallel Research at Individual and Team Scale: 9 weeks

Teams of two people will explore topics for individual thesis preparation and team project proposals.

I: Individual Research

Each student will conduct research on two parallel topics based on the previous workshop phase results:

A.  Fabrication and material cycle in an urban network in relation to the Olympics

B.  Analyze urban scenarios, and based on this extensive series of variegated urban analyses, construct a theoretical position for site selection and their distribution in an urban network.

II:Design Development

Student teams will develop a proposal for a strategic structure for the Tokyo 2020 Olympics coupled with a proposal for a public space, infrastructure, or networked to an existing structure, also with hybridized programs within, while proposing a scenario for how a material flows in and out of a city in relation to the Olympics, which strategically forms and stimulates incongruent urban activities.

III:   Thesis Milestones

Two milestones for refinement and strengthening of student’s respective thesis statements. At the final draft phase, the statements shall demonstrate clear and critical intent of their project. Correlated to the “II: Design Development” phase, the thesis package must have comprehensive content including site documentation, material cycle analysis, urban strategy, and programming. With this as an underlying and concrete conceptual structure for the thesis semester, students will be able to start designing and developing more in detail.

To present this integrated proposal in an effective way, the final draft package shall include a 3 minute movie of the proposed urban scenario illustrating the complex and integrated relations between material cycle, urban strategy and its hybridized/poly-programmatic functions.

Thesis Semester : Design Development and Thesis

>Design Development, 8 weeks

Students will develop a proposal for a strategic structure for the Tokyo 2020 Olympics coupled with a proposal for a public space, infrastructure, or networked to an existing structure, also with hybridized programs within them.

>Thesis, 8 weeks

Visualizations and written thesis for a proposal for a strategic structure for the Tokyo 2020 Olympics coupled with a proposal for a public space, infrastructure, or networked to an existing structure, also with hybridized programs.**Detailed format of thesis book submission to be announced later.

Schedule

1st Semester : Workshops

    • 1st Phase-A: Urban Material Analysis Workshop
  • 1st Phase-A Review
    • 1st Phase-B: Fabrication Workshop
      • 1st Phase-B Review
    • 1st Phase-C: Scenario Production workshop
  • 1st MODULE, FINAL REVIEW
  • DUE: Thesis First Draft

NEW YEAR’S BREAK

2nd Semester : Design Development

    • Parallel Research
    • 2nd MODULE, Mid-term REVIEW
  • DUE: Thesis, Second Draft
  • 2nd MODULE FINAL REVIEW
  • Presentation Material:
  • Movie of curated urban/material scenario
  • powerpoint or keynote
  • DUE: Thesis Final Statement of Intent

SPRING BREAK

    • Design Development
  • 3rd MODULE, Mid-term REVIEW
  • 3rd MODULE, FINAL REVIEW

Thesis

    • Formalization, Formulation, Production
    • Thesis title submission, consultation & deskcrits (to be verified later)
    • THESIS and abstract submission (to be verified later)
  • Thesis Presentation (university-wide)
  • Thesis Presentation (G30 in-house with invited guests)

References

Book / Text

  1. Postmodernism, or The Cultural Logic of Late Capitalism (Fredric Jameson,1992)
  2. Situated Technologies Pamphlets 1: Urban Computing and Its Discontents (Adam Greenfield and Mark Shepard)
  3. Situated Technologies Pamphlets 3: Suspicious Images, Latent Interfaces (Benjamin H. Bratton and Natalie Jeremijenko)
  4. Situated Technologies Pamphlets 4: Responsive Architecture/Performing Instruments (Philip Beesley and Omar Khan)
  5. Situated Technologies Pamphlets 5: A synchronicity: design fictions for asynchronous urban computing (Julian Bleecker and Nicolas Nova)
  6. Discrete City (Hiroshi Hara, 2004)
  7. Empire of Signs (Roland Barthes, 1983)
  8. http://www.cddc.vt.edu/sionline/index.html (Situationist international)

Movie / Animation

  1. Flash Animation Music Clip from 90’s
  2. Baraka (Ron Fricke, 1993)
  3. Koyaanisqatsi (Godfrey Reggio, 1982)
  4. Sans Soleil (Chris Marker, 1983)

Art / Design

  1. Cy Twonbly
  2. Banksy
  3. Puente Bridge (2006), Retoque Painting (2008),   Francis Alys
  4. Fake Estates (1973-74, Gordon Matta Clark)

Built project

  1. High Line (New York, 2009, 2011, Diller Scofidio + Renfro, Field Operations)

3-D Printer

Precautions

  • Printing costs
    3-D printing is not free. Charges depend on the volume of the printed model. 3-D printing charges are totalled at the end of the semester.
    The cost is 100 yen/cm3 (incl. supporting material)
    You need to submit a form before starting to print. The form is HERE.
  • Materials
    The materials themselves are quite expensive (50,000 yen for a wheel) and easily go bad. The materials easily absorb humidity, and absorbing water may cause material to spoil and the machine to break. Materials must be put into an aluminum bag after printing. If you do not follow these instructions and ruin materials or the machine, you may be responsible for the costs associated with replacement.
  • Other ways to print
    Though printing in the lab is a quick and easy way to produce models, it sometimes costs a significant amount and the printing quality may not be adequate. If you are able to wait a week or more for your printed model, there are firms which can print your model(s) at lower prices and higher quality. These may be a better option than printing at the lab.

Quick checklist for preparing 3-D models

    • Models for print should be exported in STL format with separated shells. (Several shells in a file can cause higher printing costs and longer printing time.)
    • Models for print should be mesh objects with thickness.
    • The thinnest part of the model should be thicker than 1.5mm.
    • Bounding boxes of models should be smaller than 200mm*200mm*150mm.

 

Quick checklist for using the printer

Before printing:

  • Submit an application form before printing.
  • Attach the printing base to the stage and lock it with the blue knobs.
  • Set both materials to cartridge and put them into the machine’s bays.

After printing:

  • Detach the printing base and remove the models and supporting models.
  • Dump waste materials in the material bin on the right at the very end of the printing area.
  • Unload materials and put the wheels into aluminum bags.

 

Operation guidelines in detail

For more details, you can read the PDF HERE.

 

Room rules

    • The room is for 3-D printing only. Do not assemble models. Do not glue materials, spray materials, or use any toxic chemicals.
    • When you’re done with the machines, clean the printing base and remove supporting materials.
    • If you bring food or drink into the room, clean up after yourself. Throw away your trash and wipe up spills. Do not leave trash for others to clean up.

Wood Shop Machines

  1. Band Saw
    1. Check the top and bottom guide rollers.
    2. Do not wear gloves while working. Wear glasses, roll up long sleeves, and put up long hair.
    3. Do not cut curves which are too steep, as this may result in the blade breaking.
    4. Check the blade tension.
  2. Disc Sander
    1. Do not wear gloves while working. Wear glasses, roll up long sleeves, and put up long hair.
    2. Change sanding paper if necessary.
    3. Attach the vacuum cleaner.
    4. Dust off the machine after use.
  3. Drilling Machine
    1. Attach a drill tool by adjusting the chuck (image of the chuck).
    2. Change the speed if necessary (image).
    3. Return the drill tool after use.
  4. Chop Saw
    1. Use a blade suitable for your material (wood, metal, stainless).
    2. Return the machine after use.
  5. Table Saw
    1. Use a blade suitable for your material (wood, metal, stainless).
    2. Return the machine after use.

DFL Curriculum

Human-Machine-Material

Image-driven design and fabrication processes for the 2015 Digital Fabrication Lab Pavilion

Contents

  • Background
  • Target
  • Output
  • Method/Schedule

Background

Images have been exploited throughout the history of architectural design fabrication, from hand drawn sketches to computer aided drawings. Image is an interface for developing concepts into realizable plans, or media for sharing architectural concepts with others. Drawings are visual representations of concepts. Once a concept is fixed and ready for presentation to a client, three-dimensional modeling and image processing software can be used as powerful tools for producing fascinating perspective images. During realization of the project on-site, detailed drawings are used as interfaces for systematically distributing ideas to builders, conveying mainly what to make and how to build it. Once construction is completed, photos of the building can be distributed via mass media or can be used for sketch training. In addition to two-dimensional images, 3-D printed architecture is now available. In recent years, the notions of both the image and the model have become blurred with regard to who/what makes use of the image in design and fabrication processes.

Target

Use a computational, image-driven design and fabrication process to enhance the interplay between humans (traditionally inherited technology), machine (cutting-edge digital fabrication tools), and materials (optimal use of material characteristics) to construct the 2015 Digital Fabrication Lab Pavilion as a prototypical application of imaging research.

Output

1st Semester: Learning through the construction of the 2015 Digital Fabrication Lab Pavilion

2nd Semester: Proposal of prototypical pavilion-like structure with an image-driven design and fabrication process/tool specifically developed to define and construct the proposed structure.

3rd Semester: 2015 Digital Fabrication Lab Pavilion Construction Proposal

Method/Schedule

1st Semester: Construction of 2015 Digital Fabrication Lab Pavilion

October – December (9 weeks)

Students execute the construction of the 2015 Digital Fabrication Lab Pavilion in accordance with the proposal developed by the second year students. The students will acquire a wide range of fabrication, construction, and computational knowledge through the project.

2nd Semester: Research on image-driven design and fabrication processes and pavilion design development

December – March (11 weeks)

Students will research imaging and implement an image-driven design and fabrication process/tool to propose a structure for the 2016 Digital Fabrication Lab Pavilion, a prototypical pavilion-like structure.

>1st Phase-A: Material/Tool Development workshop

Early December – Mid-December (2 weeks)

>1st Phase-B: Material/Tool Development

Mid January – Late January (3 weeks)

>2nd Phase: Team Design Development

Late January – Mid-March (6 weeks)

Create a design and fabrication proposal for the 2016 DFL Pavilion.

3rd Semester: 2016 Digital Fabrication Lab Pavilion Construction Proposal

Early April – Late August (21 weeks)

Team production of 2016 Digital Fabrication Lab Pavilion construction proposal.

Computational Unit Curriculum

Contents

  • Computational Unit (CU) Outline
  • Digital Tutorial
    • Outline
    • Geometry Engineer Course
    • Software Developer Course
    • Schedule

CU Outline

The main goals of CU are researching/developing computational techniques and providing students with basic and advanced technical tutoring. Computational techniques are also archived. ADS has 3 platforms that investigate certain research topics, and CU plays the role of providing each with common technical platforms and technical backgrounds, thus enabling them to collaborate on their research.

CU has three main roles in ADS:

  • Website operation and maintenance
  • Archiving
  • Tutoring

Digital Tutorial (DT)

Outline

The goal of DT is to provide students with a series of tutorials. Students gain general computational skills in addition to specialities in computational topics.

DT has two courses and students are split into these two depending on their aptitudes:

  • Geometry Engineer Course (Python scripting)
  • Software Developer Course (Processing/Arduino programming)

Although both groups have specific purposes in the curriculum, the basic targets overlap. DT’s goals include:

  • Developing basic modeling skills in Rhinoceros
  • Developing basic parametric/generative modeling skills in Grasshopper
  • Developing basic simulation/visualization skills in Grasshopper

Students will gain a deep understanding of Python and Processing as the course continues. Rhinoceros and Grasshopper also present some opportunities; there are many useful plugins, libraries, and add-ons for various software, and Rhinoceros + Grasshopper can be a platform for connecting everything. Although there are two courses of study in DT, students in both courses can collaborate via this platform. The goal of DT is not simply to dig deeply into a number of techniques; it is also to connect these techniques into one system which can be utilized for a project.

Geometry Engineer Course

The Geometry Engineer course is focused on geometric computation, including structural/environmental analysis, form optimization, and generative modeling. In this course, students learn how to form objects/structures in computer space based on parameters available on-site, materials, etc. with Rhino + Grasshopper and Python.

Software Developer Course

The Software Developer Course is focused on application development and physical computing, including sensing and device development. In this course, students learn how to build their own software and devices for sensing, measuring, producing, and constructing with Rhino + Grasshopper and Processing (+Arduino).

Schedule

Digital Tutorial has three terms:

  • Term 01: Rhinoceros and Grasshopper
  • Term 02: Basic Python scripting (Geometry Engineer Course) / Basic Processing coding (Software Developer Course)
  • Term 03: Advanced Python scripting and Grasshopper add-ons (Geometry Engineer Course) / Advanced Processing coding and Arduino (Software Developer Course)

Term 1:

  • 10/09 Thu. | Rhinoceros Intensive Intro
  • 10/14 Tue. | Grasshopper Intro #01
  • 10/16 Thu. | Grasshopper Intro #02
  • 10/21 Tue. | Grasshopper Practice #01
  • 10/23 Thu. | Grasshopper Practice #02
  • 10/28 Tue. | Grasshopper Practice #03
  • 10/30 Thu. | Grasshopper Practice #04
  • 11/04 Tue. | Grasshopper Practice #05
  • 11/06 Thu. | Vray Quick Training
  • 11/25 Tue. | Grasshopper Advanced Practice #01
  • 11/27 Thu. | Grasshopper Advanced Practice #02

Term 2:

  • 01/08 Thu. | Programming Intensive Intro
  • 01/13 Tue. | Programming Intro #01
  • 01/15 Thu. | Programming Exercise #01
  • 01/20 Tue. | Programming Intro #02
  • 01/22 Thu. | Programming Exercise #02
  • 01/27 Tue. | Programming Intro #03
  • 01/29 Thu. | Programming Exercise #03
  • 02/03 Tue. | Programming Intro #04
  • 02/05 Thu. | Programming Exercise #04
  • 02/10 Tue. | Programming Intro #05
  • 02/12 Thu. | Programming Exercise #05
  • 02/17 Tue. | Programming Intro #06
  • 02/19 Thu. | Programming Exercise #06
  • 02/24 Tue. | Programming Intro #07
  • 02/26 Thu. | Programming Exercise #07

Term 3:

  • 04/09 Thu. | Programming Intensive Practice
  • 04/14 Tue. | Programming Advanced Practice #01
  • 04/16 Thu. | Programming Advanced Exercise #01
  • 04/21 Tue. | Programming Advanced Practice #02
  • 04/23 Thu. | Programming Advanced Exercise #02
  • 04/28 Tue. | Programming Advanced Practice #03
  • 04/30 Thu. | Programming Advanced Exercise #03
  • 05/07 Thu. | Programming Advanced Practice #04
  • 05/12 Tue. | Programming Advanced Exercise #04
  • 05/26 Tue. | Programming Advanced Practice #05
  • 05/28 Thu. | Programming Advanced Exercise #05
  • 06/02 Tue. | Programming Advanced Practice #06
  • 06/04 Thu. | Programming Advanced Exercise #06
  • 06/09 Tue. | Programming Advanced Practice #07
  • 06/11 Thu. | Programming Advanced Exercise #07

Purchasing/Reimbursment

Contents

  • Guidelines
  • Registration
  • Accounting
  • Shopping Card
  • Shop List

Guidline

If you need to buy items that are required for your lab work, you may be able to buy things with funds from the lab budget. The budget is limited, so please be certain to make purchases carefully and follow all instructions.

  • Buy items following the correct procedures.
  • Consult Prof.Obuchi if you plan to make a purchase of over 5000 yen (in one order).

Registration

You must register your Japanese bank account with the university. Without registration, you will not be able to receive reimbursements. To register, you will need:

  • Your name
  • Your address
  • Your email address
  • Your bank account information (bank name, branch number, account number)
  • Copy of a page of your bankbook that shows your name and account number.

The registration form is HERE. Registration takes a couple of weeks.

Accounting

Please complete these two things to ensure you receive a reimbursement.

  • Report your expenses via online form every time you make a purchase.
  • Keep your receipts and submit them to staff at the end of every month.

Reimbursement form is HERE

Shopping Card

If you would like to buy something from Doit (a DIY store in Kasuga), you can buy items with a customer card. If you need the card, ask staff for it and return it after using it.

  • Do NOT buy personal items with the card.
  • Promptly return the card to lab staff after use.
  • You will receive some documentation with your purchase. Please give this to lab staff.

Shop List

DIY Shops

  • Doit
    DIY store in Kasuga. This is the closest DIY store to the university. Items can be purchased with a Doit card.
  • Super VIVA Home
    DIY store in Toyosu. The largest and cheapest DIY shop in Tokyo.
  • Tokyu Hands Shibuya / Shinjuku / Ikebukuro
    DIY stores in Shibuya, Shinjuku, and Ikebukuro. They have various items. They also have basic chemical instruments, electronics, and stationary. Items tend to be somewhat expensive. Store stock can be checked via web shop.

Painting/Model Material Shops

  • LEMON Gasui
    Model material shop in Ochanomizu. They have a wide assortment of materials for architectural models.
  • Sekaido
    Sekaido is one of the biggest painting material shops in Tokyo. They have a wide assortment of paper, stationary, and instruments for drafting.

Electronics Shop

  • Akizuki Denshi
    The cheapest electronics shop in Akihabara, but it can be difficult to find the items you need.
  • Sengoku Densho  1 / 2 / 3
    Sengoku Densho has 3 branches in Akihabara. The 1st store is for tools and electronics, the 2nd store is for cables and connectors, and the 3rd store is for actuators.
  • Marutsu Parts Main / Annex
    Marutsu Parts has 2 stores in Akihabara. The main shop has various tools and circuit boards but the annex does not. Marutsu parts has a wide assortment of electronics. You can search for items on their web shop.

Life in Tokyo

Contents

  • Bank Account
  • Mobile Phones
  • Transit Pass

Bank Account

Setting up a Japan Post Bank Account

Go to the counter of a Japan Post Bank (JP Bank) branch with the following documents.

  1. Residence card or a copy of your residence certificate
  2. Passport
  3. Personal seal [If the JP Bank accepts a personal signature in lieu of a personal seal, please mention it here as foreign students may not have personal seals.]

Setting up a bank account

If you need to open a bank account to receive scholarship payments etc., open an ordinary savings account (futsu-yokin).

To open a savings account (futsu-yokin) at a bank, take the following documents to the bank:

  1. Residence card or a copy of your residence certificate
  2. Passport
  3. Personal seal

For more details, inquire at your bank counter.

Mobile Phones

Required Documents

  • Your passport (with your visa for Japan stamped)
  • Your Residence Card (zairyu kyoka sho)
  • A bank card or credit card linked to your bank account in Japan

Mobile Phone Service Providers

There are three major mobile phone service providers in Japan – Docomo, au, and Softbank. Generally speaking, Docomo has the highest quality of phone calls and internet connections, au has the cheapest monthly payments, and Softbank has the largest reception area.

There are some cheaper mobile service providers in Japan (ex: Willcom, Yahoo mobile). Willcom is the cheapest for phone calls and Yahoo mobile has the cheapest internet connection. If these are suitable for you, they may be a good choice.

Monthly costs

Calling plans in Japan are very expensive and complicated. In some cases, you may register for a useless service and pay for it for some time before realizing you do not need it.

This is an example monthly basic mobile phone payment. This example does not include a bill for phone calls (phone calls are on a pay-per-use system).

Basic payment :2700 yen / month

ISP cost: 300 yen / month

Internet connection pack: 5000 yen / month (5 GB pack)

-> 8000 yen / month in total + phone calls (40 yen / minute)

This is only an example. Your bill may be more or less expensive. If your monthly bills are significantly more expensive than this, however, you may need to review your plan.

Transit Pass

The railways in East Japan have transit passes called “Suica” and “PASMO.” These are prepaid transit cards for JR (Japan Railways), subways, and buses. There is almost no difference between the two. Monthly passes (called “teiki”) are available. If you would like to use one of these passes to commute to the lab, you must use a Suica (PASMO cards cannot be registered as monthly passes). You can purchase a Suica card at a JR office or from a ticket vending machine in a train station. 500 yen is required for deposit, plus an initial charge amount.